324 Total changes
137 New features
131 Improvements
56 Fixes
35 Highlights

September 2026

30 bulletins

  • Highlight: featured in the weekly DoIT report Website

    Tow calls can request police on site: tick the box, or add police to !tow in the game chat. The 41PD gets a real police call and the scene is pinned on their terminal; the pin closes with the call.

  • Website

    Resident profiles of 41PD officers show their Officer of the Week honours: wins, the latest podium weeks and the full list on request.

  • Highlight: featured in the weekly DoIT report Website

    The map now shows the game coordinates under your pointer in the bottom-left corner. Ctrl+click (Cmd+click on Mac) anywhere on the map copies that spot; on a phone or tablet, tap the map and then tap the readout to copy. (thanks, Bram!)

  • Website

    Police-call lines in the game chat now use the police blue, so they read like the officer radio. The other dispatch lines keep their orange.

  • Website

    Ctrl+click (Cmd+click on Mac) on the map now also drops a pin at that spot; hover it to see its coordinates. Click the pin or press Escape to remove it. The pin is only visible to you. (thanks, Bram!)

  • Website

    Hover cards on the leaderboard and the residents page no longer stall after a quick sweep over many names. A card is only fetched once the pointer rests on a name.

  • Website

    The map's Show Route button now says when a player has not shared their route, instead of showing an empty route window.

  • Website

    The new-faces line on the home page counts calendar days again: a player who joined yesterday evening reads "joined yesterday", not "joined today".

  • Website

    Racetrack editor: clicking the end handle of a gate without dragging no longer drops a new gate at that spot.

  • Website

    Officer profiles: the "Show all weeks" list of podium weeks stays open while the profile refreshes in the background.

  • Livery Editor

    Ctrl+click on a decal of a selected group now picks that single decal, as the help describes. Loading a saved group while in Wheel view returns to the full vehicle first.

  • Highlight: featured in the weekly DoIT report 41PD MDT

    41PD MDT: press 8 for the CHAT COMMANDS sheet, with copy buttons for every in-game command. Status buttons show their chat twin as a tooltip.

  • Highlight: featured in the weekly DoIT report 41PD MDT

    41PD MDT: 10-13 backup is context-aware. On an accepted police call it requests another unit on that call; under-crewed calls show a UNIT REQUESTED chip and a ring on the map. !pd backup does the same.

  • 41PD MDT

    41PD MDT: RESPONDING on a colleague's 10-13 puts you on the pin and the radio. Arrivals are verified from your live position and earn merit points.

  • 41PD MDT

    41PD MDT v2.8: backup merit is for driving out. Pressing RESPONDING while you already stand at the scene records you on the pin and the radio, but earns no points.

  • 41PD MDT

    A police call raised by a tow that nobody answers no longer takes the scene pin with it. The pin stays on the 41PD MDT as long as the tow runs.

  • 41PD MDT

    Officer of the Week: a commendation now counts 20 merit points (was 40) and a verified backup response 10. Each finished week's podium is recorded for good and shown on the leaderboard and on the officers' profiles.

  • 41PD MDT

    41PD MDT v2.8: the status buttons show their chat twin as a tooltip again. The tooltips had been empty since v2.7.

  • 41PD MDT

    Tow callers who ticked "road blocked" no longer appear on the Officer of the Week board with merit points.

  • Website

    Leaderboard: three podiums (Top helpers, Top requesters, Officer of the Week) and a table with Helpers and Requesters tabs, each showing the other role as a column. The page now uses the full dashboard width. (thanks, RandomDude!)

  • Highlight: featured in the weekly DoIT report Website

    Reputation now counts only the ratings you receive as a helper. Ratings you get as a requester count once per call (the rounded average of your helpers) and feed the new Top requesters board. Applies to all past ratings. (thanks, RandomDude!)

  • Website

    Ratings stay open for 7 days after a call is completed. The break between two calls is now 5 minutes across all services instead of 2 minutes per service; a call nobody answered starts no break.

  • Highlight: featured in the weekly DoIT report Livery Editor

    Decal groups: drop a layer onto the middle of another layer, or select several and press Group. A group folds, renames, moves and scales as one, and clicking any of its decals on the car selects the whole group. The export code never changes. (thanks, NekoOnRoad!)

  • Livery Editor

    Share decal groups: export a saved group as a small file and send it to another player; the Import button on the Saved groups tab brings it in. (thanks, NekoOnRoad!)

  • Livery Editor

    Saved groups grew up: search them by name, sort them into folders, and click a vehicle tag to see only the groups made for that vehicle. A save button on each group header stores a live group there directly. (thanks, NekoOnRoad!)

  • 41PD MDT

    New LOCK key in the function bar: return to the sign-in screen and switch between officer and observer mode without opening the settings.

  • 41PD MDT

    BOLO notices on the board now say which officer posted them. (thanks, Kopolla!)

  • 41PD MDT

    The week board names last week by its dates, matching the public leaderboard.

  • 41PD MDT

    The EXIT key is now red, so the way back to the site is easier to spot. (thanks, NekoOnRoad!)

  • 41PD MDT

    Players who joined the 41PD after visiting the terminal as a civilian were stuck in observer mode. The sign-in screen now comes back on the next visit so they can enter as an officer. (thanks, NekoOnRoad!)

August 2026

123 bulletins

  • Website

    Racetrack Editor: Two new buttons apply the default width or height to every checkpoint at once. Importing a route file now refuses checkpoints outside the map. The page opens about 3 MB lighter; gates snap to the road a moment after you drop them.

  • Highlight: featured in the weekly DoIT report Website

    Racetrack Editor: Build an event route on the map under More, Garage. Click to place checkpoints, drag a gate to move, widen or turn it, set its height, and export the file for the in-game route editor. Gates on roads follow the road, off-road gates sit on the ground. (thanks, Jogi!)

  • Highlight: featured in the weekly DoIT report Website

    Garage now links to Bad.Camera's LightPulse, an external editor that turns your light pattern into the Custom Pulse bitstring while you watch it blink. Opens in a new tab. (thanks, Bad.Camera!)

  • Highlight: featured in the weekly DoIT report Website

    Neko's Sequencer System is now on the site under More, Garage. Type a message or a segment sequence and get the Custom Pulse bitstring for each of your 18 lights, with live preview, adjustable light numbers and a colour picker. (thanks, NekoOnRoad!)

  • Livery Editor

    EnfoGT and Savannah: Decals on their flanks sit on the correct side and read correctly again. The preview had treated both as vehicles that swap their decal sides and drew numbers and text as mirror writing; both behave like the rest of the fleet. (thanks, Jogi!)

  • Website

    Housing: Lease expiry times were showing two hours late. The expiry date now reads in your own clock, and hovering it also tells you the time on the server.

  • Highlight: featured in the weekly DoIT report Website

    Leaderboard: The page now honours the 41PD Officer of the Week. Last week's top three officers stand next to the all-time Top helpers, with the week's dates and how merit points are earned. The running week stays live in the 41PD Terminal.

  • Website

    Every date on the site now reads the same way, whatever browser you use. Dates show the day and month up front, and hovering one tells you the full date and which clock it is in, yours or server time.

  • 41PD MDT

    Dates and clocks in the terminal now read in server time, the same way they do on the rest of the site. Two spots used to follow your own computer settings, so an officer abroad could see a different date order than the radio was calling.

  • Highlight: featured in the weekly DoIT report Website

    Players: Type !41mf in the in-game chat and the 41 Mobile Fuelers explain how to wake a sleeping tanker (jump onto it) and where the tankers are on the map. (thanks, RabbitHead!)

  • Website

    41 Mobile Fuelers: Two new buttons on the Fuel Stations page send the sleeping-tanker reminder or an "all tankers filled" notice to the in-game chat, with a short cooldown between sends. (thanks, RabbitHead, NekoOnRoad!)

  • Website

    41 Mobile Fuelers: After a game-server restart all tanker pins are cleared from the map and the editor automatically, for a fresh start. A button on the Fuel Stations page does the same by hand. Tanker names stay. (thanks, Leelayyy!)

  • Website

    Residents: Hover the role tags on a profile (Admin, Highway Crew, Enthusiast, Police) to see what each one stands for.

  • Website

    Residents: Fixed a display issue in the activity timeline on profiles where some level-ups did not show up.

  • Website

    Residents: Hall of fame boards always list their full ten spots again. When a player hides their profile, the next driver moves up instead of leaving a gap.

  • Website

    Players: The Highway Crew, our community management, now has its own tag, shown next to the name on profiles and in the online list, like the Admin, Police and Enthusiast tags.

  • Website

    Enthusiasts: Three new profile backdrops to pick from: Sunset, Clear sky and Asphalt. As always, the colour echoes across your whole profile.

  • Highlight: featured in the weekly DoIT report Website

    Players: Dispatch calls now reach the website within a few seconds of the in-game announcement, with the CB radio beep and the Dispatch Center list moving together. New calls are highlighted there, and a background tab counts them in its title.

  • Website

    Players: In-game dispatch commands such as !tow or !fuel are picked up twice as fast as before.

  • Website

    Enthusiasts: The backdrop colour now reaches the small accents too. The career tag, company tag, the selected character chip and the profile buttons pick up your chosen style instead of staying red, and the tags in the career line sit at an even spacing. (thanks, NekoOnRoad!)

  • Highlight: featured in the weekly DoIT report Website

    Enthusiasts: Your chosen profile backdrop now colours your whole profile. It softly tints the frames and surfaces of every card on the page, from community activity down to recent trades, instead of only the identity card. Profile styles remain an enthusiast perk. (thanks, NekoOnRoad!)

  • Website

    Players: Enthusiast profiles now carry their status once, as the Enthusiast tag next to the name. The extra Supporter chip below said the same thing twice in different words, so it is gone.

  • Website

    Enthusiasts: The profile style picker now tells you when you switch styles faster than the server accepts, instead of silently ignoring further clicks. It also allows a lot more switches per minute while you try things out.

  • Website

    Players: Profiles now show a Recent trades card with the vehicles a character last bought and sold, next to the driving stats.

  • Highlight: featured in the weekly DoIT report Website

    Players: You can now write a short bio on your resident profile. Sign in, open your profile and use Add a bio; your words appear right under your name for everyone to read. (thanks, NekoOnRoad!)

  • Highlight: featured in the weekly DoIT report Website

    Dispatch: The Dispatch Center now explains itself. A built-in How it works guide walks through calling for help and helping out, and lists every in-game chat command with examples you can copy with one click.

  • Website

    Players: Skill levels on profiles are now a compact ranked bar list in the skill colours instead of the big treemap. Levels compare at a glance and the page loads less to draw them.

  • Website

    Players: On wide screens resident profiles now split into two columns. Who someone is sits on the left, with their bio, stats and characters, while the career section with skills, play times and activity stretches out on the right.

  • Website

    Players: The career tag on resident profiles now looks at your professions only. Driver levels up through almost everything, so it no longer crowds out what you actually do; a trucker now reads Specialist: Truck instead of Hybrid: Driver and Truck. (thanks, 1_typ!)

  • Website

    Dispatch: On wide screens the guide now sits beside the call form, and signed-out visitors see the full form as a locked preview with a Steam sign-in button that brings them right back after logging in.

  • Website

    Map: Every open call in the live map sidebar now carries a jump into the Dispatch Center that opens its call card right away. Expanding a call there glides the mini map to the spot without changing your zoom.

  • Website

    Police: The 41PD page now says how to join the force: apply in the #41pd-applications channel on our Discord. It is the same pointer the bare !pd chat command gives in game.

  • Highlight: featured in the weekly DoIT report Website

    Dispatch: The Dispatch Center spreads out on big screens. The call form sits open next to the live list, and a new mini map shows every open call as a pin; click a pin to jump straight to its call card.

  • Highlight: featured in the weekly DoIT report Website

    Dispatch: Tow calls can now say what the rescuer is in for. Pick trailers, cargo weight and off the road when calling, or type it in chat like !tow flipped heavy 2 trailers. The details show in the dispatch call, on the request card and in the CB Radio feed. (thanks, Jord!)

  • Highlight: featured in the weekly DoIT report Website

    CB Radio: New dispatch calls can now beep at you. Flip the speaker icon in the CB Radio panel and every new call plays a short radio beep on any page, even while the game covers the browser. Off by default; your own calls never beep at you. (thanks, Ficorum!)

  • Highlight: featured in the weekly DoIT report Website

    Map: The live map wears a cleaner sidebar. Dispatch services share one compact icon row with call counters, the map shines through the glass panel, and the player list is a sortable table with autopilot and AFK status, colored role names and enthusiast profile icons.

  • Website

    Players: The Top helpers leaderboard no longer greets you with anonymous Steam placeholder names for several minutes after a server restart. Real names and profile links show from the very first load, no forced reload needed. (thanks, NekoOnRoad!)

  • Highlight: featured in the weekly DoIT report Website

    Players: Officers now collect commendations. Every good rating from a completed police call shows up as a commendation on the 41PD Service Record of the officer's profile.

  • Highlight: featured in the weekly DoIT report Website

    Site: The Department of Island Technology opened its Service Bulletins: every change to the website, the Livery Editor and the 41PD MDT in one place, with search, filters, highlights and shareable day links. Find it under More.

  • Highlight: featured in the weekly DoIT report Website

    Events: The production dashboard has an Export button now. Grab a ready-made summary image for Discord, print the dashboard or save it as a PDF, or download the order list, the event feed and the material demand as spreadsheets.

  • Website

    Chat: Withdraw your own dispatch call from the game chat: type !cancel and its number (like !cancel 40) and dispatch takes it off the board. When !done finds no registered helper, dispatch now explains your options. (thanks, NekoOnRoad!)

  • Website

    Players: The Top helpers leaderboard got a friendlier face: a podium for the top three, service icons in the column headers, and a reputation bar that makes the standings readable at a glance.

  • Website

    Events: The production dashboard counters now break every number down by vehicle, and the event feed carries the whole event history, scrolling in place instead of stretching the page.

  • Website

    Events: When you create an event, the place search now works fully with the keyboard: arrow keys move through the results, Enter picks one, Escape closes the list.

  • Website

    Events: Upcoming events are now ordered by their scheduled start throughout; drafts without a date queue behind the scheduled ones.

  • Website

    Events: Player names on event sign-up lists, the co-host line and the production dashboard order list now open the right resident profile. The links used to land on a page not found error.

  • Website

    Events: The production dashboard spreadsheet exports now come out right: filled columns, readable timestamps, and the Export button waits until the dashboard has loaded its data.

  • Livery Editor

    Dropping a decal code as text into the Import box works again; only dropped files are caught by the reference panel now.

  • Livery Editor

    Importing a code while in Wheel view returns to the full vehicle, so the loaded design is visible right away.

  • Highlight: featured in the weekly DoIT report 41PD MDT

    Police: The unit board now crowns an Officer of the Week. Patrol hours, shifts, incidents, answered calls and commendations earn openly scored merit points; press 7 in the terminal for the full standings and last week's finest.

  • Highlight: featured in the weekly DoIT report Website

    Players: A thank you to our enthusiasts! They get a highlighted card in the Online right now list, an Enthusiast tag on their profile, a choice of five profile backdrops, and their animated Steam avatar on the profile page. (thanks, NekoOnRoad!)

  • Highlight: featured in the weekly DoIT report Website

    Dispatch: When you call a tow you can now tick "Road or lane is blocked". The spot then shows up as an incident on the 41PD board automatically and clears again when the tow is done. (thanks, Kopolla!)

  • Website

    Players: Renamed characters now merge into one profile much more reliably. After a rename your hours, skills and history follow you to the new name instead of splitting into a second character.

  • Website

    Economy: The details pane now refreshes every 30 seconds with the rest of the page, and your scroll position, sorting and open sections stay put while it updates.

  • Website

    Events: Production announcements now speak per facility, with two direction buttons: arrow down drafts a supply call, arrow up a pickup call. A visible cooldown counts down the wait after each send.

  • Website

    Events: The production dashboard got a proper layout. It uses the full page width with the pipeline and coordinator tools on the left and your order, the order list and the live feed on the right.

  • Website

    Players: Search results and player cards now show a character as online only when the player is actually playing that character. (thanks, NekoOnRoad!)

  • Website

    Leaderboard: The placement number now sticks to reputation. Sort the Top helpers table by any column and each player keeps their real placement. (thanks, NekoOnRoad!)

  • 41PD MDT

    Police: New checkbox in the console: uncheck "Announce in game chat" and your radio transmissions stay on the terminal only, handy for quiet operations. (thanks, Yarick1_NL!)

  • 41PD MDT

    Police: Incidents can now be opened anywhere on Jeju: pick "Pin on map instead" and click the live map to place the pin. (thanks, Kopolla!)

  • 41PD MDT

    Police: Officers can now accept police calls while off duty. Any 41PD roster officer can respond, no active patrol needed. (thanks, Yarick1_NL!)

  • 41PD MDT

    Police: Going on duty no longer requires a police vehicle. Sign on from any car, duty runs on trust. (thanks, Yarick1_NL!)

  • 41PD MDT

    Police: Starting a shift is now a neutral sign-on (10-41 On duty); patrol and the other codes are statuses you pick during the shift. In the chat, !pd on signs you on and !pd 8 puts you on patrol.

  • Highlight: featured in the weekly DoIT report Website

    Map: New "Speed limits" layer in the POI menu: every road on Jeju coloured by its speed limit, from blue slow zones up to the red 120 km/h expressway, with a small colour key while the layer is on.

  • Highlight: featured in the weekly DoIT report Website

    Chat: First time on 41 Shots? Dispatch says hi now: every half hour a green welcome line greets the players who joined for the very first time, with a pointer to our community. Say hi when you see one! (thanks, NekoOnRoad and Luz!)

  • Highlight: featured in the weekly DoIT report Website

    Chat: Call for help without leaving the game. Type !tow when you are stuck, !fire, !water, !fuel gas or !fuel diesel, or !pd scene, !pd escort and !pd roadblock. Dispatch opens the request from your live position, and helpers answer with !join as usual. (thanks, Ficorum and NekoOnRoad!)

  • Website

    Chat: Type !discord or !website in the game chat and the community links appear for everyone to see. A plain !pd explains how to join the 41PD. (thanks, NekoOnRoad!)

  • Highlight: featured in the weekly DoIT report Livery Editor

    Photo mode! The new Photo button (or P) hides all panels for a clean view, and Take photo saves a high-resolution PNG. The photo bar holds backdrop and sun settings, and every photo carries a small corner badge with the 41shots mark and the Motor Town logo. (thanks, NekoOnRoad!)

  • Livery Editor

    Put your own picture behind the vehicle in photo mode: show your design in a garage, on a street, wherever it belongs. The picture never leaves your browser. (thanks, NekoOnRoad!)

  • Highlight: featured in the weekly DoIT report Livery Editor

    Pin a reference picture over the 3D view while you work: load, drop or Ctrl+V a picture into the new Reference panel, move and resize it, zoom into details, and fade it with the opacity slider. Stays on your device. (thanks, George!)

  • Highlight: featured in the weekly DoIT report Website

    Events: The server now reminds everyone in the in-game chat one hour and ten minutes before a scheduled event starts. When the host finishes an event, a thank-you line goes out to everyone who joined. (thanks, NekoOnRoad!)

  • Website

    Events: The host of a live event can send announcements from the event page straight into the in-game chat, shown as the purple event line so they stand out. (thanks, NekoOnRoad!)

  • Website

    Events: Hosts can invite up to two participants as co-hosts. Once they accept, co-hosts can start and finish the event and send announcements too, and the event keeps running as long as any host is online. (thanks, NekoOnRoad and SHARK!)

  • Website

    Events: After an announcement is sent, the "Send to chat" button counts down the five-minute wait until the next one, so you see the shared cooldown instead of running into it.

  • Website

    Events: Announcements in the in-game chat now say who sent them, and sending one requires being on the server in-game, same as taking an event live.

  • Website

    Chat: All website messages in the in-game chat now share one clear shape: an icon, a sender such as Dispatch or Event, then the message in full sentences, with the map link at the end.

  • Website

    Events: The announcement box no longer loses your cursor while you type; the live refresh used to steal the focus mid-sentence.

  • Livery Editor

    The three ambulance line decals import correctly from an in-game export now; the editor reads decal names the same forgiving way the game does. (thanks, Sithjid!)

  • 41PD MDT

    Police: Click any listing in the terminal, a unit, a call, an incident, a BOLO or a blotter entry, and the map jumps straight to that spot and marks it for a few seconds.

  • 41PD MDT

    Police: The unit board reads cleaner: status codes line up in their own column, so you can scan down the list at a glance.

  • 41PD MDT

    Police: The blotter now fills the space it had going spare, so more of the log is readable without scrolling.

  • 41PD MDT

    Police: The old Seoguipo police office at the Gangjung border joined the STATIONS map layer, so all seven police stations are marked now. (thanks, Rogue Truuper!)

  • Highlight: featured in the weekly DoIT report Website

    Dispatch: You can now call the police like any other assist service: pick a reason (secure a scene, escort, road closure) and officers get the call in their queue, on the radio and in the in game chat. (thanks, Lucy!)

  • Website

    Profiles: Officers got a 41PD service record on their player profile, showing their rank, badge and patrol history.

  • Highlight: featured in the weekly DoIT report 41PD MDT

    Police: The police page turned into the 41PD Mobile Data Terminal, a full screen police computer with its own lock screen and boot sequence. Anyone can enter observer mode and watch dispatch live; the terminal is in beta.

  • 41PD MDT

    Police: The terminal map shows every officer on duty in real time, plus active incidents and open police calls. Officers see their own unit highlighted, with extra layers for police stations and housing.

  • 41PD MDT

    Police: Officers run their whole shift from the terminal: status codes in plain words, a 10-13 backup alert, incident reports pinned to the map, a shared accident checklist, and a BOLO board for lookout notices.

  • 41PD MDT

    Police: New blotter section: look back at the last 50 closed incidents and how each scene was handled.

  • 41PD MDT

    Police: Everything also works from the in game chat with the new !pd commands: !pd on, !pd off, codes like !pd 10-50, plus !pd backup and !pd clear. Words and numbers both work. (thanks, Lucy!)

  • 41PD MDT

    Police: The terminal has Help and What's new buttons, number key shortcuts, and a downloadable PDF field guide with a chat command cheat sheet up front.

  • 41PD MDT

    Police: Patrol codes need a police vehicle, but stepping out of the car starts a five minute grace window with a visible countdown, so working a scene on foot does not cut you off the radio.

  • Website

    Map: New "Fire hydrants" layer in the POI menu. It shows all 47 water refill points on the island, so fire crews can plan their water stops. (thanks, balu_o7 and RabbitHead!)

  • Website

    Economy: Stock is shown as stock/capacity now (for example 14/20), like the in-game site menu, so you can see how much is missing until a site is fully stocked. (thanks, Alena and Bolber!)

  • Website

    Residents: Skill levels now keep counting past the in-game cap of 9,999. Champions and profiles show the true level with a small game cap note, so reaching the cap no longer drops anyone from the top lists.

  • Livery Editor

    The Rotator's crane stays clean now, like in the game: the game never paints the crane, outriggers and underlift, and the preview follows that list, so what you place is what you get in-game. (thanks, NekoOnRoad!)

  • Highlight: featured in the weekly DoIT report Livery Editor

    Pick your rims. The Parts tab has a Wheels section now: every wheel gets a dropdown with exactly the rims the game's workshop sells for that vehicle, and each wheel can wear its own rim, like in-game.

  • Livery Editor

    Wheel view: a button under the wheel list shows one wheel alone, big in front of the camera, so you can place rim decals precisely without the car in the way. A decal placed on one wheel stays on that wheel. (thanks, NekoOnRoad!)

  • Livery Editor

    Wheel color: rims that take decals also take their own paint color, independent of the body, with a reset back to the factory color.

  • Livery Editor

    Every vehicle stands on its wheels now. All vehicles and trailers show their factory rims at the right spot and size, in their factory colors.

  • Livery Editor

    Decals paint the rims now, exactly like in-game: rims that accept decals in the game take them here at the game's own wheel sharpness, and tires stay clean. (thanks, NekoOnRoad!)

  • Livery Editor

    The bottom bar is grouped now: Undo, Redo and Guides stay put, everything you set once sits under Editing or Preview, and a dot on a group means something inside it is off its default.

  • Livery Editor

    Scale and Stretch set their step size separately now; the shared Size step was too coarse for scaling and too fine for stretching. (thanks, NekoOnRoad!)

  • Livery Editor

    The decal panel's fold arrow moved inside the panel. It used to hang half over the edge, where it was clipped to a sliver. (thanks, NekoOnRoad!)

  • Livery Editor

    Performance mode is yours to set. The new Edit quality box overrides the automatic hardware check: Auto as before, Fast always keeps editing smooth, Sharp always renders at full resolution. (thanks, NekoOnRoad!)

  • Livery Editor

    Cargo areas can be painted now: the Dumpy tipper, the Mixi water tank, the Bora and Dory beds, and the side walls of the Kira flatbed take decals, exactly the surfaces the game paints.

  • Livery Editor

    Trim, frames and edge rails follow the game's own paint lists now. 22 vehicles look different in the preview, nearly always trim staying clean, checked in-game on the Gunthoo, Mixi, AirCity, Hana and Ranchy.

  • Livery Editor

    Moving parts stay clean now, like in the game: the Panther's pop-up headlight covers and the Gunthoo's front fender never take decals in-game, and the preview follows that. (thanks, George!)

  • Livery Editor

    Correction to the note from 2026-08-07: the Elisa2 did not gain a paintable grille back then, the game leaves that panel clean, and so does the preview now.

  • Website

    Residents: In the Hall of fame, the Reputation column shows the point total with a star. Hover the number to see the rank title, and nicknames are shown in full. (thanks, RandomDude!)

  • Website

    Economy: Delivery sites that share one name and sit right next to each other now appear as a single entry. The detail view notes how many delivery points the site combines. (thanks, RandomDude!)

  • Website

    Economy: The Empty Supply Box page explains where the boxes come from: they lie scattered around the Military Base, and warehouses turn them into full Supply Boxes. (thanks, RandomDude!)

  • Livery Editor

    Missing parts found their way onto the trucks: semi tractors show their fifth wheel couplings, lead trailers their landing gears and side panels, and the Kira rollback carries both of its control boxes.

  • Livery Editor

    Factory lights are in. The ambulances wear their roof beacons and light bars, the rollback trucks their beacon, with colors taken straight from the game data.

  • Livery Editor

    The preview now paints exactly the surfaces the game paints. Decals on the Nuke are visible again, several vehicles gained missing paintable areas, and interior surfaces that never took decals in the game stay clean now.

  • Livery Editor

    Sharp decals on the Elisa2, Civo and Vulcan: these bodies use a special paint layout in the game, and the preview now paints them through that same layout at the game's true sharpness. (thanks, ChrisEagle_2008!)

  • Livery Editor

    New color picker on every color field, the same in every browser: typed entry in HEX, RGB or HSL, and in Chromium browsers a pipette button samples any color on your screen. (thanks, NekoOnRoad!)

  • Livery Editor

    Reorder layers by dragging them. Grab a row and drop it on the insertion line; rows of a multi-selection move together as one block. (thanks, NekoOnRoad!)

  • Livery Editor

    Every layer row has an eye now: hide a decal from the preview while you work on layers behind it. Hidden decals stay in the design and the export. (thanks, NekoOnRoad!)

  • Livery Editor

    Duplicate places the copy directly above its original in the layer list instead of jumping to the very top, so the stack keeps its order. (thanks, NekoOnRoad!)

  • Livery Editor

    The What's new log now names the community members behind each change, and the alpha testers get a proper thank you in the public beta entry.

  • Livery Editor

    Editing performance, round two: dragging and keyboard-nudging decals is now smooth on laptops and integrated graphics. A small Performance mode marker tells you when the softer moving-resolution applies to your machine. (thanks, Luz!)

  • Livery Editor

    Big performance pass for laptops and older PCs: vehicles unpack in the background, dragging repaints once per frame, and an idle editor tab no longer drains your battery or spins your fans. (thanks, Luz!)

  • Livery Editor

    A batch of misplaced pieces found their proper spot: rear wings sit on the trunk, fifth-wheel release levers moved up to the coupling, the Goliath 10-axle shows its full deck, and the Mixi finally carries its mixer drum. (thanks, Luz!)

July 2026

106 bulletins

  • Website

    Fuel: Tankers can carry a name now. Members with a label show it on the fuel page instead of the plain slot number.

  • Website

    Fuel: The fleet size is managed in the editor, with a confirmation prompt whenever the game reports a different tanker count.

  • Livery Editor

    New In-game mouse box in the bottom bar: tick it and the mouse works like the game's decal editor, with left-drag moving the camera and right-click placing and dragging decals. (thanks, NekoOnRoad!)

  • Livery Editor

    There is a printable guide (PDF) now: mouse and key maps plus the essentials on a few pages, for paper or a second monitor. Also linked in the ? help.

  • Website

    Players: Hovering a player link anywhere shows a small card with the essentials.

  • Website

    Search: The search also finds places (housing plots and delivery sites) with a jump straight to the map, production chains, and the site's own pages. Each result group has its own accent color.

  • Website

    Production: Game update 0.7.19: circuit boards join the economy through the new Biyang factory, and several delivery sites carry their new names.

  • Website

    Site: All pages share one aligned frame, so nav, content and footer line up on wide screens.

  • Highlight: featured in the weekly DoIT report Livery Editor

    The editor leaves its closed alpha: it is now open for everyone as a public beta under More, Livery Editor. Design your vehicle right in the browser and import the code in the game's workshop.

  • Livery Editor

    Game update 0.7.19: the editor's vehicles, parts and decals match the new game version. Four vehicles joined the list, the Civo city bus, the Elisa2, its police variant and the Longhorn Semi 4x2.

  • Livery Editor

    The Nuke police car and taxi now offer the same tuning parts as their civilian sibling, matching the game's 0.7.19 workshop.

  • Website

    Nav-bar: Live numbers in the bar: players online, staff on duty and open dispatch calls, plus quick icons at the top level.

  • Website

    Search: New site wide search in the nav-bar, it finds players by name from any page.

  • Website

    Site: Key images shrank a lot, pages load faster on the first visit.

  • Website

    Rules: The revised server rules from July 24 are published on the website.

  • Website

    Map: Per player routes, the heatmap and last seen spots follow each player's profile privacy choices.

  • Website

    Production: Chain nodes with incomplete game data are marked, so a data gap does not look like an empty market.

  • Website

    Privacy: The account opt-out now hides you everywhere on the site, including the statistics player search. A player's own opt-out always wins.

  • Website

    Production: If a vehicle was bought outside beforehand, ordering it now links that purchase to the order.

  • Website

    Events: If the live connection drops, a banner shows and the page reconnects on its own.

  • Website

    Admin: The roster Acknowledge button recovers cleanly when a request fails, no more stuck button.

  • Livery Editor

    Decals render at the game's true sharpness now. We measured the game's paint resolution with in-game probe decals and matched it exactly, so zoomed-in text and logos show the same crisp edges you get after importing.

  • Livery Editor

    The Parts tab now mirrors the game's workshop offer for every vehicle: the Gunthoo offers its three boxes and the Scooty its Italian box as real choices instead of wearing all of them at once.

  • Livery Editor

    Parts the game never offers on a vehicle are gone from the preview, verified against in-game workshop screenshots.

  • Livery Editor

    Parts that mount to an attachment point now sit where they belong: the Scooty's bike box lands on its rear rack, and the Goliath trailers' rear bumpers moved to the tail.

  • Livery Editor

    Parts the game refuses to remove now stay on here too: mandatory fenders, bumpers and headlights swap between variants but no longer come off entirely, exactly like the workshop.

  • Livery Editor

    Two vehicles shared a name with their sibling: the bus version of the Bongo and the ambulance version of the Tavan now show as Bongo Bus and Tavan Ambulance.

  • Livery Editor

    The editor now shows you around on your very first visit: a soft highlight walks you from picking a decal to placing, moving and exporting it. Short one-time tips point out features the moment they become useful.

  • Livery Editor

    New Copy link button in the top bar: it copies a link that opens your design straight in the editor, for showing a design to other editor users.

  • Livery Editor

    Select all decals with one click: the new checkbox in the Layers header (or Ctrl+A) selects everything, unticking it clears the selection. (thanks, Psychic Eagle!)

  • Livery Editor

    The body color moved to the bottom bar next to Sun and Scene, so it is always in reach. It used to hide whenever a decal was selected. (thanks, Bob The Mad Man!)

  • Livery Editor

    The vehicle list got a cleanup: development-only vehicles are gone, and vehicles that cannot be owned in the vanilla game carry a small not buyable in vanilla tag. (thanks, Psychic Eagle!)

  • Livery Editor

    Importing a design made on a vehicle this editor does not know now says so clearly and shows which vehicle the decals landed on. The help states which game version the content comes from. (thanks, Psychic Eagle!)

  • Livery Editor

    Undo no longer closes the decal settings panel: press Ctrl+Z after tweaking a slider and the same decals stay selected with the panel open. (thanks, NekoOnRoad!)

  • Livery Editor

    Straight-down decals (roofs, hoods, truck beds) now react to the Yaw slider exactly like in-game, measured with photo tests on ten vehicles, and no longer appear mirrored on the two vehicles with swapped decal sides. (thanks, Psychic Eagle!)

  • Livery Editor

    New Parts tab on the left: vehicles start in their factory setup and you tick exactly the parts you run in the game, one part per slot, like the workshop. Display only: the export code still carries just your decals.

  • Livery Editor

    New Sun setting in the bottom bar: Follow view keeps the sun over your shoulder, Fixed pins it in the sky so the vehicle has a real lit and shadow side, Off is the old neutral look.

  • Livery Editor

    What takes paint now matches the game surface by surface, checked against the game data and tested in-game. The tool boxes on the Pulio take decals now, and spots that never take paint stay clean in the preview too.

  • Livery Editor

    The vehicle picker is one control now: click it and type to filter from the first letter, arrows and Enter to pick. Three missing parts are in, and a loading indicator shows while a big vehicle streams in.

  • Website

    Production: Two new chains under Food and Residents: Bread traces harbor containers through the Jeju Bakery to the supermarket shelves, and Bottled Water follows the Three Water Factory the same way.

  • Website

    Production: Supermarket cards in the new chains show the demand side: how fast the town eats through bread and water, what is on the shelf, and a "deliver here" alert the moment a market runs dry.

  • Livery Editor

    View buttons in the corner of the 3D view jump straight to front, back, left, right or top. Fly to a decal with . or a double-click on its layer row, and the wheel zooms toward your cursor now.

  • Livery Editor

    Two vehicles join the editor: the Taxi and the Vulcan forklift. About 140 missing parts are in, so the fire engine and the wrecker Brutus finally wear their real superstructures and buses got their doors.

  • Livery Editor

    Decals aimed along the vehicle preview much closer to the game now: they run along the side walls the way the game paints them and no longer spill across roofs and hoods that stay clean in-game.

  • Livery Editor

    Vehicle assembly is now checked against the game files for the whole fleet, and about 60 vehicles came back corrected, from hidden second bodies to wrong trailer lengths. The Longhorn Rollback has its front end back.

  • Livery Editor

    Dragging snaps to the guide grid and to other decals now, so rows of lettering line up without fiddling. The Snap box turns it off, and holding Shift lets you drag free past a line. (thanks, NekoOnRoad and Foxi!)

  • Livery Editor

    New alignment tools for selections: Same height and Same centre move the selected decals onto the line of the primary decal, and both work across both sides of the car. (thanks, NekoOnRoad and Foxi!)

  • Livery Editor

    New "Pick on car" box: turn it off and clicks on the car stop changing your selection, handy when overlapping decals kept stealing it. (thanks, NekoOnRoad!)

  • Livery Editor

    A new custom sort section shows the decals the way you look for them: Numbers+, Text, Shapes, Arrows+, Symbols and Emergency. (thanks, NekoOnRoad and Foxi!)

  • Livery Editor

    Layer list upgrades: send a decal straight to the very front or back, type an exact layer position, and a padlock per layer freezes a finished decal completely until you unlock it. (thanks, NekoOnRoad!)

  • Livery Editor

    Switching vehicle can take your decals along, the scene background and grid color are selectable now, and all five in-game flags sit on the panel under their in-game names. (thanks, NekoOnRoad and Foxi!)

  • Livery Editor

    Truck and trailer variants show their real bodies now: tanker, flatbed, van and friends each load their own shape instead of the box version. (thanks, NekoOnRoad and Foxi!)

  • Livery Editor

    The dark outline around decals is gone. It was a drawing mistake in this editor only; your designs always looked right in the game. (thanks, NekoOnRoad and Foxi!)

  • Livery Editor

    Your work saves itself now. Reload the page or close the tab by accident and your design comes back on its own; the editor also remembers your view settings between visits.

  • Livery Editor

    Design colors shows every colour used in your design as one click swatches, most used first, and Fade across selection blends the selected decals from one colour to another. Made for flame fades and gradients.

  • Livery Editor

    Scale as group resizes a whole arrangement at once, and Copy to other side puts the selection onto the opposite side of the car, readable and at the mirrored spot.

  • Livery Editor

    Saved groups: name a selection and keep it. It loads at its saved position on any vehicle, survives reloads and lives in your browser, in its own tab next to the decals.

  • Livery Editor

    The in game keyboard shortcuts work on the website now: Q and E rotate, F and V scale, Z and C stretch, R flips, T mirrors, G duplicates.

  • Livery Editor

    Fresh layout: Import and Export sit top right, view controls moved into a bar under the car, and the right panel shows just what you need, the body colour when nothing is selected, the decal's settings when something is.

  • Livery Editor

    The layer list shows a thumbnail of each decal instead of a cryptic name, plus a checkbox to pick several at once. Drag the bar below the list to resize it.

  • Livery Editor

    The game keeps only the first 30 decals of a design. The layer list marks everything past that line and Export tells you if some will be dropped.

  • Livery Editor

    Step size is split up: moving, rotating, sizing and opacity each get their own Fine, Med and Coarse, or type an exact amount. The decal settings are grouped so the panel reads top to bottom the way you build.

  • Livery Editor

    Decals that come with their own colours from the game (the RPG artwork) show those colours correctly now and start out white so nothing is tinted by accident.

  • Website

    Dispatch: The in game chat calls now read like proper radio traffic. New requests open with "Dispatch to all units" and accepted calls confirm with "Dispatch copies".

  • Website

    Dispatch: A fully expanded request card no longer gets cut off; the list scrolls properly, so the Done and Cancel buttons stay reachable. (thanks, balu_o7!)

  • Livery Editor

    Importing a design now keeps decals this editor does not know yet, for example from a newer game update. They show a question mark in the layer list and remain part of the exported code.

  • Livery Editor

    A decal's coverage value survives import and export unchanged, and rotation values are always stored as 0 to 360, so the sliders match the readouts.

  • Livery Editor

    You can type exact values next to every slider now. Click the number, type, Enter applies, Esc cancels.

  • Livery Editor

    The decal sidebar has a fixed layout now: category buttons keep one size and place, show how many decals they hold, and the Numbers category is sorted from 0 to 100.

  • Livery Editor

    Parts the game never paints (bed frames, crane arms, grilles, boxes, glass, lights) keep a fixed look instead of soaking up decal colour, and body panels that used to stay blank take decals like in game.

  • Website

    Dispatch: Escort requests now ask for a destination. Pick the end of your route on the map, and pilots see the whole trip as two map links in the chat call before they join.

  • Website

    Chat: When an escort or taxi reaches its destination, dispatch reminds you once to close the request with !done, so your helpers get their credit right away.

  • Website

    Map: The route replay can now be paused, with the pause button or the space key. Dragging the timeline while paused jumps straight to that spot.

  • Website

    Leaderboard: The Top helpers list now shows every dispatch service plus reputation points, one row per helper, sortable by any column.

  • Website

    Map: Player routes and the heatmap can now look back 14 or 30 days with the new time window buttons.

  • Website

    Events: Road closure events can now block up to 10 spots. Every map click adds a pin while picking, and clicking a pin removes it again.

  • Website

    Events: You can now see which admin approved or rejected a road closure, including their note, right on the event card.

  • Website

    Home: The CB radio box now shows all of today's calls and scrolls inside the card, so it stays lined up with the live map next to it.

  • Website

    Dashboard: New "Production" page. Pick any product, from Terra and Raven to burgers and concrete, and see its whole supply chain live: which sites provide the resources, stock levels, and which factory is stalled.

  • Website

    Production: "Haul now" tells you the most useful delivery at this moment, where to load, where to bring it, and whether the game currently offers that delivery order.

  • Website

    Production: Switch to the Map view to see every site of the chain on the island, with live status pins and routes. Storages are shown as their own stations, so you can keep them filled.

  • Website

    Dispatch: Accepted requests now show how much time is left. As the requester you can extend the clock by 60 minutes at a time, up to 6 hours, with the new Extend button.

  • Website

    Chat: Dispatch radios a reminder 10 and 5 minutes before your request runs out of time. Reply with !more17 to add 60 minutes or !done17 to close it, straight from the game.

  • Website

    Chat: !done closes your own request and credits every helper on it, no website visit needed. The commands also understand the number with a hash, so !join #17 works too.

  • Website

    Chat: If you answer a call with !join and the crew is already full, dispatch now tells you to stand down instead of staying silent.

  • Website

    Dispatch: New Taxi service. Ask for a ride from your current position and pick your destination by clicking the map. You do not need to sit in a vehicle to call one.

  • Website

    Map: Taxi calls show a pickup pin, a drop-off pin and a dashed line between them, so drivers can see the whole trip before they accept.

  • Website

    Chat: Taxi calls come with two map links, one for the pickup and one for the drop-off, and the welcome message got a fresh look with colors.

  • Livery Editor

    Multi select with Shift and Ctrl click, group edits (move, scale, rotate, duplicate, delete all selected at once), axis locks, snap for Yaw and Pitch, plus Undo and Redo.

  • Livery Editor

    Alignment grid on the body with centre lines and spacing down to 1 cm. Scale up to 10 and Stretch from 0.1 to 100, so big stretched decals and gradient tricks work now.

  • Livery Editor

    Roof and top decals now land on the correct end, imports keep their exact values, and the missing cab loads for bed and utility trucks like mixer, garbage and dump.

  • Livery Editor

    The Livery Editor goes live as an invite-only alpha for a small crew of testers.

  • Website

    Events: A planned event whose start time has passed without the host starting it now shows "Waiting for host", closes its sign-ups and is cleaned up automatically after 6 hours.

  • Website

    Profiles: Player profiles now show which companies and corporations a character belongs to, right next to the career title.

  • Website

    Dispatch: Two new call types. Report a fire and the 41FD can roll out, or request water for your firetruck tank. Both work with the in game join code, the chat announcement and ratings.

  • Website

    Dispatch: New Escort request. Hauling an oversize load or crawling up the hills? Ask for pilot vehicles, up to six escorts can join in, front and rear.

  • Website

    CB Radio: The radio can now send, not just listen. Logged in players find a "Send a call" row right inside the CB panel that jumps to the matching request form.

  • Website

    Players: When you search for a player, players who are online right now appear at the top of the list with a green dot.

  • Website

    Players: The "Right now" list on the Residents page can sort by online time, by name, or by who is nearest to your in game position.

  • Website

    Dispatch: The Tow and Fuel pages merged into one Dispatch Center. See every open call in one list, filter by service, and check the combined history and stats.

  • Website

    Map: Fire, water and escort calls now show on the GPS map too, each with its own layer toggle and a badge on the caller's marker. Every request reason has its own color now.

  • Website

    Admin: Staff now see who is behind a "Private" housing plot, and private profiles carry a small "Private" tag for staff. Regular visitors still see just "Private".

  • Website

    Map: The 41 Mobile Fuelers now mark where their fuel tankers are parked. New tanker layers put a fuel pump pin on the GPS map, and hovering a pin shows the grade, the fill level and when it was last updated.

  • Website

    Fuel Stations: Members of the 41 Mobile Fuelers get a new editor under More. Pick a tanker, place it on the map, set its fill level and publish it so everyone can find it.

  • Website

    Live radio feed: New "Fuel" tab. When a member puts out a tanker it appears in the CB radio, and publishing a tanker can announce it in the game chat with a map link.

  • Website

    Menu: The "Newsstand" menu is now called "More". It adds the Driver's Handbook at the top and gains a new "Corps & Companies" section.

June 2026

65 bulletins

  • Website

    Home: The "On the CB radio" teaser now shows up to 6 entries instead of 3, so the box next to the mini map no longer looks half empty.

  • Website

    Live radio feed: New tow and fuel requests show their join number (like "#17"), the same number as in game chat and on the dispatch map.

  • Website

    Chat: New help requests in game chat now end with "accept on 41shots.cc", as plain text because the game chat does not support clickable links.

  • Website

    Police: Clicking the same status code twice within 10 seconds now counts as an accidental double click and is not radioed again, so duplicate radio calls no longer appear in game chat.

  • Website

    Economy: New Map view. Hover or click a delivery stop to see its cargo flows drawn on the map as moving coloured dots, with triangles showing flow direction at a glance.

  • Website

    Economy: Click a stop to pin a panel with its active jobs, turn on "Show approx flows" to see where to fetch what it is low on, and open the legend with the "?" button.

  • Website

    Economy: New Restock tab. It shows which stops are out of a cargo and already have a delivery job waiting, and clicking an entry shows where you can fetch that cargo right now.

  • Website

    Profiles: The activity list no longer jumps back to page 1 while you browse it, and the page number box fits longer histories.

  • Website

    Dispatch: When a tow or fuel call that had several helpers ends, the history now shows one entry noting how many helped, instead of one identical line per helper.

  • Website

    Gallery: New year filter at the top, jump straight to your 2025 or 2026 shots. Plenty of new community screenshots added.

  • Website

    Dispatch: Marking a request done now opens a "who helped?" picker, so you can credit drivers who helped but never joined on the site. Everyone you pick gets credited and can be rated.

  • Website

    Privacy: If you've turned on "hide me", your name is now also hidden in the event history, the police radio log, live event sign-up lists, and the CB radio feed.

  • Website

    Home: The tow counter on the front page now shows the real number of open requests, and switching quickly between your characters no longer briefly shows the wrong one.

  • Website

    Dispatch: A tow or fuel request can now have several helpers at once. Choose how many you need (up to 6), adjust it any time, and "Done" credits everyone who helped.

  • Website

    Dispatch: You can now join a tow or fuel request straight from the in-game chat: every request shows a small number in its chat call, and typing !join17 in game signs you up as a helper.

  • Website

    Residents: New Reputation board in the Hall of Fame, ranking the drivers our community rates highest, each shown with their CB rank. The landing page shows a Reputation card too.

  • Website

    Map: Every helper on the way now shows a wrench badge, and a request's popup lists all of them with a "2/3" count. Dropdown menus now show a small arrow everywhere.

  • Website

    Ratings: A star now appears in the top bar whenever you have someone to rate after a tow or fuel job, on every page. Open it to rate them on the spot.

  • Website

    Map: Player popups now show live speed (km/h) while someone is driving, and the new "Nametags" button shows every player's name on the map at once.

  • Website

    Privacy: You control how you appear on the site. Open your name (top right), Privacy, to hide your profile completely or to show and hide your detailed sections. You can switch any of it back any time.

  • Website

    Privacy: Your weekly "When they play" heat-map and your full activity timeline are now OFF by default; turn them on from your own profile. A new privacy policy in the footer explains what the site collects.

  • Website

    Live radio feed: Each entry now has quick-jump links: go straight to the dispatch or the event, or tap the map pin to fly to the spot. On phones the panel opens as a tidy full-width overlay.

  • Website

    Roadside (tow/fuel): a call you accepted but never closed now clears itself after 60 minutes, and if the helper who took your call goes offline, the call reopens automatically.

  • Website

    Home: The top stat tiles are now clickable, and "Last seen" on profiles and the map now shows the moment a player actually went offline.

  • Website

    Map: Fixed player tracks and replay being shown about two hours off.

  • Website

    Map: The map and the housing map can no longer be zoomed or dragged out far enough to show an empty black border; the map now always fills the view.

  • Website

    Reputation: New CB-radio rank titles: climb from Greenhorn to King of the Road by helping with tow and fuel requests. Players with no ratings yet show "Not rated yet".

  • Website

    CB History: New page at /radio: browse the full past activity (tow, police, events, ratings) with filters and "load older", instead of only the live ticker.

  • Website

    Events: You can now see who signed up: click the "going / maybe" count on an event to expand the list of players, each linking to their profile.

  • Website

    Profiles: Police officers now wear their badge on their profile: a shield with their badge number and rank, next to the reputation chip.

  • Website

    Police: Going off duty (10-7) now also posts an "end of watch" radio call, in-game chat notifications can be switched per police code, and the console shows whether a code will be radioed before you press Dispatch.

  • Website

    Live radio feed: New "Rating" tab: see when someone earns a rating for their roadside help as it happens. Role badges now appear in the same order everywhere.

  • Website

    Dispatch: Fuel requests! Out of gas or diesel? Post a fuel call and a helper, or the 41 Mobile Fuelers, can bring you what you need. Works just like tow: see who's coming, and rate each other afterwards.

  • Website

    Map: Fuel requests appear on the live map too: a toggle layer with a badge on the player who needs fuel, or a pin where they stopped if they're offline.

  • Website

    Profiles: A player's "online now" status and current vehicle now update within a minute, and the distance leaderboards refresh every hour instead of only twice a day.

  • Website

    Navigation: The top menus got a Motor Town makeover, each with its own icon: GPS, 41PD, Dispatch, Town Hall, Dashboard, Newsstand and a Driver's Handbook for the rules.

  • Website

    Music: New page under More, Music: listen to the 41 Shots tracks produced by IxMrQuinnxI.

  • Website

    Site: Visual polish: labels, badges, banners and pop-up panels now share one consistent look across all pages. Delivery point pop-ups now work on phones.

  • Website

    Sign in: Fixed Steam sign-in, logging in works again. Anyone who was already signed in was never affected.

  • Website

    Home: The landing page is alive now: players online, officers on duty, active tow calls and the next community event at a glance, plus a live mini-map, the latest CB-radio chatter and the newest newspaper issue.

  • Website

    Map: Route replay! Press play on a player's route and a ghost marker re-drives it at 10x/30x/60x speed, video-player style, with scrubbing and pauses marked as zones.

  • Website

    Map: Player markers glide smoothly across the map instead of jumping, moving players carry a direction arrow, and the route time window is picked with quick buttons showing distance and driving time.

  • Website

    Map: Player routes are back in every time window; a hidden 2-hour offset made the newest stretch invisible.

  • Website

    Players: Renamed characters now stay linked to their history everywhere: profiles, stats and search treat the old and new name as one character, picked up automatically within half a day.

  • Website

    Search: Searching for players now works regardless of capitalization, and long event titles no longer stretch the calendar grid.

  • Website

    Mobile: The whole site is now usable on phones and tablets. A menu button opens the full navigation, the live map fills the screen, and wide tables scroll sideways instead of stretching the page.

  • Website

    Navigation: Tidied the top bar: Rules, Gallery and Newspaper now sit under a new "More" menu, 41PD moved next to Map, and "Support us" moved to the right by your account with a heart icon.

  • Website

    Player search: Searches by name everywhere now. Map marker tooltips wait a brief moment before appearing, so moving across the map no longer flickers labels.

  • Website

    Events: New "Community events" page: plan convoys, races and car meets. Anyone who has played on the server can host, others can say "I'm going" or "Maybe", and a month calendar shows what's coming up.

  • Website

    Events: Hosts can take an event live: it announces in the in-game chat with a clickable map link. Live events appear on the map, and you can jump straight to one with "Show on map".

  • Website

    Events: Events needing a road closure ask for admin approval before going live, and approved closures send an in-game warning so everyone knows to find another route.

  • Website

    Events: Pick a start and destination from the in-game delivery locations with a search box and a map preview, or click any spot on the map to set the meeting point yourself.

  • Website

    Events: Each event has a "Show on map" button that opens a little map right under it, showing its start, destination and any road-closure point, with the route drawn in between.

  • Website

    Profiles: New "Activity" timeline shows your full history of logins, logouts and level-ups, with paging so you can browse all the way back, in server time.

  • Website

    Profiles: Session time, average session and the activity heatmap now also count older play from before mid-2025, so long-time players see their real totals.

  • Website

    Profiles: New reputation score (a star with points) and a Motor Town rank, shown next to the player's name.

  • Website

    Profiles: Redesigned profile page with a clear split between account info and the selected character, collapsible sections, and owned properties that jump to the plot on the map.

  • Website

    Tow: After a tow is finished, both players can rate each other with a happy, neutral or sad face. A "Rate your recent tows" box appears with your finished tows.

  • Website

    Players: Clicking a player's name always opens their profile, and from an online player's profile you can jump to their live spot on the map with one click.

  • Website

    Police: Shift start and status codes now post to in-game chat.

  • Website

    Newspaper: Issues load much faster, and each issue shows the correct publication date.

  • Website

    Map: Direction arrows now show which way players are actually travelling, and player routes grow live with loading and empty states.

  • Website

    Live radio feed: Dismiss messages, syncs across windows, shows only new events.

  • Website

    Statistics: Charts no longer show a misleading drop for today, and "New Players Today" counts first-time players.

  • Website

    Profiles: Fixed wrong times shown on profiles, stats and map.

Signed off by the Department of Island Technology. Spotted something broken? File a report on Discord.